Week 2
OBS Documentation: Master Resolution using CHOP Constant, TOP Transform, CHOP Info, Using KentonMapper
Video from the class
Link to the file:
https://drive.google.com/file/d/1kAnPy7yaxZNwjzqj0FNdQJD33ofDC9Ds/view?usp=drive_link
Concept:
Water Caustics, Fluid Simulation, Shore etc
Tutorial Examples:
https://www.youtube.com/watch?v=7n5AXpsue5k
https://www.youtube.com/watch?v=e7K_UX7KUzw
https://www.youtube.com/watch?v=bBbyMkzTNpg
https://www.youtube.com/watch?v=opbZOCFazSE
Reference Images:




Nodes to use:
TOP:
1. Noise - creating the base particle fluid element
2. Edge- drawing the edges to outline the water/light movement
3. Transform - using absTime.seconds/30 level to give rotation value
4. Level - increasing the contrast between the black and sharp lines
5. Blur, Bloom- blurring the area around the lines and blooming the lights to make it more realistic
6. Slope - defining ripple with edges
7. Displace - distorting fluid and creating a refraction effect
8. Feedback- delaying the movement and giving a decay to disappear
CHOP:
1. LFO - control the moving pattern
2. Audio - sync the movement of the fluid with the audio wave (optional)
Week 1
Video Documentation of the Week 1 - Display/Projector Setting, Using Stoner
Link to download the working file : https://drive.google.com/file/d/1gR0oG8euKgzjZLI0jjOBTg0hMnUS8NS4/view?usp=sharing
TouchDesigner:
Watch 101: https://learn.derivative.ca/courses/100-fundamentals/lessons/101-navigating-the-environment/
Watch 102: https://learn.derivative.ca/courses/100-fundamentals/lessons/102-tops-working-with-images/
- very helpful to learn step-by-step.
Reading: Chapter 12 Gear: Media Servers, in Digital Media, Projection Design, and Technology for Theatre.
- As I am planning to build my own desktop computer for 3D modeling and rendering, this chapter was interesting and helpful to read.
Bring 1 object (teddy bear/soda can etc.) to class that you want to map on next time, max 2 x 2 ft
Inspiration the week- Mercer Lab






